Animation Projects
To creativity and beyond!
Run All Around
Global Game Jam · 2026
Run All Around is a management game developed in 48 hours for the “Mask” theme at Global Game Jam by a team of three. In this game, the player strategically balances two contrasting mechanics: attracting customers using workers in cute costumes and generating fear points by switching their masks to scarier versions. It is playable directly in the web browser via the link below.

Challenge
We found out that up to 150,000 people a year could be dying unnecessarily because first aid is not widely enough known through our extensive research.

Gameplay
The gameplay revolves around balancing two contrasting activities: attracting customers and scaring them to generate fear points.
Workers wander through the park wearing cute costumes to attract visitors and make money. At any moment, the player can click on a worker to switch their mask to a scary version, startling nearby customers and earning fear score. The money earned from visitors can be used to hire additional workers and purchase new masks.
The objective is to reach the required fear score before the in-game month ends, encouraging players to strategically balance customer attraction, scare timing, and resource investment.

UI Design
Vita
Group Project · 2022
Gepetto is a horror-themed escape room game. A player is locked in the house of Gepetto and tries to solve simple puzzles to escape. You can download the game from the link and watch the gameplay.
Challenge
We found out that up to 150,000 people a year could be dying unnecessarily because first aid is not widely enough known through our extensive research.
Background Story & Gameplay
The game concept is based on "Pinocchio" but we wanted to add a little bit of horror and asked ourselves, " What if Gepetto finds kids and turns them into wooden toys?" to make it into an interesting escape room game. Then we found and arranged the props to give hints and visualize the story. For the ending, we want to finish with a twist, not allowing the player to escape.
Players can walk around with WASD keys and interact with some items by clicking them. They can pick up items to solve puzzles.
Here are some GIFs showing game production process.
Temporary Bliss
Professional Projects · 2024
I worked on mobile hyper-casual and hybrid-casual games a total of 11 most of them being puzzle games. I made more than 90 levels for creative videos (so they are not in the games) and for one game I wrote more than 120 prompts/questions.
My Role & Contribution
Editing creative videos (including UI, sound and effects)
Brainstorming new concepts or themes
Recording gameplay of existing levels from the game's Unity project or designing new levels.
Research & Planning
Conducted market research to identify existing scheduling challenges and user preferences. Defined target audience segments and outlined key features based on user needs and market trends.
Design & Prototyping
Collaborated with designers to create intuitive user interfaces and interactive prototypes. Iteratively refined designs based on user feedback to enhance usability and visual appeal.
Development & Implementation
Leveraged agile development methodologies to build the scheduling app from the ground up. Prioritized feature development based on user feedback and technical feasibility. Implemented AI algorithms to analyze user behavior and optimize scheduling recommendations.
Other Levels
Some of the works required more specific and up-to-date themes. For example, we would design new assets for new movies or special days like valentine days. Even though assets were prepared by the art team, I also contributed to a few designs.
Assets
I designed some UI elements and effects while the art team prepared most of the assets. I prepared two sets of balls for the game is shown above. One of them is fruits with cat faces. I made them using AI program. I illustrated Marvel characters with Adobe Illustrator.








































